TARP attempts to address the first aspect, while its critics argue that public intervention should solely aim at the second. There are two related aspects to the crisis besetting financial institutions which are now shrinking their balance sheets by cutting credit to the economy: (1) the illiquidity and falling value of some of their assets, and (2) a shortage of capital, as only 70% of the recognised losses have so far been matched by new capital. Second, however, once the Treasury and the Fed have jointly announced their emergency program, with the stark motivation that it is the only way to avoid an imminent meltdown, doing nothing or unduly delaying its implementation would increase uncertainty and plunge the markets into chaos. An earlier pre-emptive move (a solution similar to TARP was proposed in the Financial Times in April and in Vox and in CEPR Policy Insights in May) may have prevented the acceleration of the vicious feedback between the falling value of the assets of financial institutions and their capital and funding requirements. First, its effectiveness is impaired by coming too late, as a hastily defined measure of last resort after the crisis has become acute. The game is great, and feels great to play! Nice! I can put an arrow saying I have a coin.Two preliminary remarks on the timing of the TARP initiative (or, for that matter, of any other proposal as bold and sizeable as TARP). The game is great, and feels great to play! Regarding the UI, I think it is positive that we don't get the freeze everytime money is available but it would be nice (if possible) to have some sort of icon "silently" show up when there is money to collect. Related to EXP some of the "exp diamonds" won't gravitate towards the player after a wave has been cleared. If I may give a suggestion, maybe have the car run over them, perhaps even deny the exp to the player when this occurs (to make sure you're keeping folk away from the convoy). While this happens, they will attack as usual so it can be a little tricky to protect the convoy because of this. I have noticed that sometimes enemies (two or three max.) will stop in front of the vehicle and get dragged along with it. I think the convoy decided not to risk it. Originally posted by Night:Typo: Panic Level message always says "Don't let more than 4 cars explode!", but you fail on the fourth car.
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